![]() Then I go talk to Harley, the Lead Designer, and go over some combat reviews. It’s a good problem to have, and I like having the option to go subtle, which is something you can only do when the quality is high. I’m very happy with the music coming into the game, and it’s a struggle because the sound design is so strong, and I like the mood and feel of strong ambience and light score, that I often need to choose between great music and great ambient sound design. There’s plenty left to do but I finished the script long ago and they know what they’re doing and have advanced to a stage where I pretty much wave them on with only a few comments here and there. (There, I put her back in her box to sleep so I can type normally again.)Īfter lunch, I carry my kitten-in-a-box down the hall to meet with Toby and Forest, who direct and produce our cinematics, to go over progress on cut scenes and music. Luckily the kitten (I haven’t named her – there are kids involved so the politics of naming her will be interesting and complex) sleeps through lunch so I can eat my hastily packed sandwich and junk from the vending machine. It’s going to be great but as always there are, as we say, a lot of parts on the floor that we still need to put together to make it come alive. (Damnit, she moved and now I’m holding her from falling with my right hand so I’m typing with my left hand…and I’m not left-handed…) The Leads Meeting is an hour of discussing status of interdisciplinary issues, which was mostly about the upcoming Press Demo next week – I don’t know offhand how long it will be before reports on that Demo will come out, or I’d say. Then it was feeding time, which ended in time for our Leads Meeting. ![]() The morning would have been hasty catching up on email except for people hearing squeaking from my cube – she’s pretty loud for such a small thing. (Now she’s asleep in my lap – I’ll clean up later.) I came to work Monday morning with very little sleep – even at night feeding has to happen every couple hours – plus a cardboard box holding a kitten that didn’t know how to suckle but just swallowed drops of formula I dribbled into her mouth. (And it just peed on me while I used one finger to type the previous sentence.) The shelter was going to euthanize it if we left it – kittens that young need bottle feeding and too much care, so that was that. If you’ve never seen a kitten that young, they’re smaller than you think. Jet black and less than a quarter of a kilo. My stepson came home Saturday with a two-week-old kitten that he’d found alone in a bush. Not this weekend, though, as I was going to make a black panther, which turned out to be ironic because of what happened to keep me away from both Lara and origami. I don’t invent models, I only use existing patterns, but because there are creatures in Underworld that we’ve invented, I’ll have to start improvising soon. First, catch up on work (yes, Lara comes home with me a lot), and second, when I needed breaks I would work on another origami model – I’m working on folding a model of every creature in Underworld. ![]() With my wife out of town and my kids busy with their own plans, I came home with only two aims in mind. I had a lot of work pile up last week, as usual, because I never have ten minutes in a row to myself when I’m at the office. But there is almost no such thing as a typical day in my job really, so here it is anyway… I was going to describe the events of Monday, May 5th as a typical day, but it was far from typical because of what happened over the weekend. ![]() By Eric Lindstrom – Creative Director for Tomb Raider: Underworld ![]()
0 Comments
Leave a Reply. |